A highly-specialized kind of priest, wardens are supreme specialists in the warding of locations and the Sactification of buildings, objects, and areas. Wardens are the ones responsible for creating, and maintaining, any plot of Holy Ground, and the wards created by groups of Wardens working together can be quite potent.
Base Stats[]
Prerequisites | MP Mod | HP Mod | Ability |
---|---|---|---|
Level 7 Acolyte | 100% | 100% | Wardens are always aware of warded/enchanted areas they enter. For 10 MP they can cancel an enchantment over an area for a minute provided it is within 20 ft/short range of themselves. For the same 10 MP they can increase its blessing/curse by 50% for a minute. Both uses cancel each other out. |
L4 Limit[]
The Warden can make use of Instill-Blessing or Instill-Curse immediately, once. The enchantment will only function for 3/2/1 rounds. The Warden must have points in Instill-Blessing or Instill-Curse to use this limit.
L8 Limit[]
The Warden immediately Sanctifies the room he's in. If in open area, it extends to Willpower square yards around the Warden. The Warden must have the Sanctify special to use this ability. This ability lasts 3/2/1 rounds.
Skills[]
Special Skills | JP Cost | Max Ranks |
---|---|---|
Armor of Tranquility | 4 | 25 |
Bless | 4 | 25 |
Bless Weapon | 4 | 25 |
Curse | 4 | 25 |
Detect Enchantment | 50 | 1 |
Dispel | 8 | 25 |
Instill-Blessing | 8 | 25 |
Instill-Curse | 8 | 25 |
Sanctify | 75 | 1 |
Vengeful Weapon | 4 | 25 |
Basic Skills | JP Cost | Max Rank |
---|---|---|
Arcana | 3 | 25 |
Empathy | 3 | 15 |
Etiquette | 3 | 15 |
Folk-Lore | 3 | 25 |
Linguistics | 3 | 25 |
Lore | 3 | 25 |
Politics | 3 | 10 |
Security | 3 | 15 |
v · e · dJob Tree |
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Basic Jobs |
Acolyte - Fighter - Mage - Monster - Mundane - Rogue |
1st Tier Jobs (0-100 JP) |
Archer - Artist - Black Chocobo - Black Mage - Boulder - Brawler - Burglar - Chef - Chemist - Elementals - Inflictors - Knight - Medic - Performer - Pickpocket - Priest - Ragers - Red Chocobo - Sailor - Spirit Mage - Squire - Time Mage - Trader - Trapper - White Mage - Yellow Chocobo |
2nd Tier Jobs (101-200 JP) |
Alchemist - Black Wizard - Blue Mage - Caller - Courtesan - Doctor - Fencer - Gambler - Mentalist - Monk - Necromancer - Red Mage - Sniper - Teacher - Tinkerer - White Wizard |
3rd Tier Jobs (201-300 JP) |
Cleric - Greater Elementals - High Priest - Hunter - Mugger - Paladin - Red Wizard - Summoner - Time Wizard |
4th Tier Jobs (301-400 JP) |
Chain Warrior - Gaimen - Geomancer - Gold Chocobo - Martial-Artist - Ranger - Warden |
5th Tier Jobs (401-500 JP) |
Arcanist - Aural Physician - Black Sorceror - Defender - Dragoon - Engineer - Feral Adept - Gunslinger - Master Elementals - Pretenders - Red Sorceror - White Sorceror |
6th+ Tier Jobs (501+ JP) |
Assassin - Blade Singer - Dancer - Dark Knight - Fire Sorcerer - Hassan - Ice Sorcerer - Mime - Master Summoner - Monster Grafter - Mystic Knight - Ninja - Oracle - Paragon - Power Leech - Ronin - Samurai - Shield Maiden - Steelcatcher - Tamer - Templar - Warlock |
Special Jobs |
Prophet - Onion Knight |