Lock your doors, your chests, hide your family jewels--Not that it will help with these sorts. Burglars are thieves that target places, rather than people, and are great at shoving things into the market for quick-cash. These felons one day aspire to be Larcenists.
|Prerequisites||MP Mod||HP Mod||Ability|
|Level 2 Rogue||100%||100%||Once per day, one failed roll against a trap, lock, or other security device is ignored. The burglar may try again, or abort the attempt entirely at their option. The burglar may also spend 10 mp for +1 success in any security check.|
Silently declare a square within short range as 'trapped'. The next thing to enter the square, friend or foe, sets it off. Roll for strength of the trap as per Set-Trap, increase potency by 10/15/20%.
Disable 1/1/2 squares of hostile terrain, causing them to be unable to damage you or your allies.
|Special Skills||JP Cost||Max Ranks|
|Basic Skills||JP Cost||Max Rank|